Street Fighter... even without the back ground music (BGM for short), the sound effects, or even the basic shape of the characters, anyone who has played Street Fighter could tell who these characters are. Do you know why that is? It is the most basic of all character concepts... Color, and to a smaller extent Placement, but mainly color. These colors were usually rudimentary, and lacked pizazz, but it wasn't always about how a game looked.
In most modern games; there is a seemingly endless world of unique shapes and sounds, a forest of CG (Computer Graphics) creatures and 3D backgrounds. And hey, that is by no means a bad thing. But, there was once a time period where games were created in a format, where if a youth from today saw it the lack of intense graphics would render them unable to make heads or tails of what they are seeing, the fantastic world of the 8-BIT game. These 8-BIT games were far from visually stunning, and sound quality was usually that of a couple different types of 'Beeps' and 'Boops', BGM was also only a couple songs (nothing to amazing, more like some of the first cellphone ring tones) that played on a loop. So why then were these games so good?
The one simple reason is that they had depth. what is "depth" you maybe wondering, well first and fore most modern games do in fact have depth, but it is not the same kind of depth a game like The Legend of Zelda (first released in 1986) would have.
There are many kinds of depths that we could talk about, but that is for a later post. what we want is story depth. In 8-BIT games story was everything, from beginning to end the story would have been very involved with you the gamer. giving you dialogue boxes filled with information every time something happened, sometimes the game would need you to help supply information, by giving you choices on how to continue the story line (these were the first video RPG's or role playing games). now it is not impossible for one to find a modern game with these deep aspects, but even those don't completely revolve around story.
There are many kinds of depths that we could talk about, but that is for a later post. what we want is story depth. In 8-BIT games story was everything, from beginning to end the story would have been very involved with you the gamer. giving you dialogue boxes filled with information every time something happened, sometimes the game would need you to help supply information, by giving you choices on how to continue the story line (these were the first video RPG's or role playing games). now it is not impossible for one to find a modern game with these deep aspects, but even those don't completely revolve around story.
~ TO BE CONTINUED
P.S. The first to name the characters in order, gets the opportunity to choose next weeks "Monday Gamers" topic!!!!!!